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Old Aug 28, 2006, 07:21 AM // 07:21   #1
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Default Can dervishs tank decently?

Dervishs may have 70 armor like their assassin twins however they also have cool defensive skills like these:


Earth Prayers

Conviction 5 energy 30 recharge

Stance. For 10...30 seconds, you have +24 armor while enchanted, otherwise you have +1...3 Health regeneration.



Armor of Sanctity 5 E ¼ C 4 R

Enchantment Spell. For 10 seconds, you take 5...17 less damage from foes suffering from a Condition.


Fleeting Stability 10 E 1 C 10 R

Enchantment Spell. For 5...21 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down.


Mystic Regeneration 15 ¼ 5

Enchantment Spell. For 20 seconds, you have 1...3 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment.

Mirage Cloak 10 ¼ 5

Enchantment Spell. For 10 seconds, you have a 50% chance to "evade" incoming attacks. When this Enchantment ends, all nearby foes are struck for 15...63 earth damage.

Vital Boon 5 1 8

Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this Enchantment ends, you are healed for 75...135 Health.



Mysticism

Avatar of Balthazar {E} 5 2 5

Elite Form. For 1...48 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.


Avatar of Dwayna {E} 10 2 5

Elite Form. For 1...48 seconds, whenever you use a skill, you gain 5...41 Health and lose one Hex. This skill is disabled for 120 seconds.


Avatar of Melandru {E} 10 2 5

Elite Form. For 1...48 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.

Balthazar's Rage 10 ¾ 5

Enchantment Spell. All nearby foes take 40...88 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this Enchantment.


Mystic Vigor 5 ¼ 6

Enchantment Spell. For 10 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25 Health).




It seems Earth Prayers are better for tanking. I like Conviction the best. Some of these skills may be nerfed but a lot probably won't be.

So do you think decent dervishs will be decent tank or Monk nightmares.

P.S TY guildwiki http://gw.gamewikis.org/wiki/Dervish...uick_reference
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Old Aug 28, 2006, 08:39 AM // 08:39   #2
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They do have some very good skills for tanking and, if combined with the extra hp and energy from mysticism would kick butt as tanks... But after they tore up HoH and GvG they're gonna have a bit of a nerf put in place so don't expect Dervishes to be exactly like the were in the preview event.
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Old Aug 28, 2006, 06:55 PM // 18:55   #3
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in the pvp weekend, i had a 1 on 1 tank battle with my d/mo vs a w/mo... lasted for a while.


even better than me was this guy who had 100% dervish skills, and could not be taken down by an entire team of 4 ppl.

But then again, a few good hexes will take any tank out.


but yes, i would say that dervishes are right up there with warriors as tankers... possibly better depending on your build/opponents builds (you wont do crap agains a team of mesmers)

(just going off PvP weekend of course things could change..)


if anything, assassins will become much better with a dervish secondary... and possibly retake their former coolness. critical strikes gives better energy management than almost anything else.

Last edited by Horseman Of War; Aug 28, 2006 at 06:58 PM // 18:58..
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Old Aug 28, 2006, 10:23 PM // 22:23   #4
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With my D/Me it took 3+ people to take me down....with my D/Mo spamming reversal of fortune, I think it took a shutdown/e-denial mesmer and 5 people to kill me....that was a fun battle....

Now excuse me while I try an duck the nerf bad.
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Old Aug 29, 2006, 12:18 AM // 00:18   #5
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In theory yes, but the majority will be Dmos and carry Mending with them and thus the vicious circle of anti-classes will run it's course again. It's so beautiful in it's own way.
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Old Aug 29, 2006, 08:49 AM // 08:49   #6
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Quote:
Originally Posted by Ken Dei
With my D/Me it took 3+ people to take me down....with my D/Mo spamming reversal of fortune, I think it took a shutdown/e-denial mesmer and 5 people to kill me....that was a fun battle....

Now excuse me while I try an duck the nerf bad.
Heh, ROF spamming D/Mo's FTW

However, most likely Anet will nerf that badly... possibly even create dervish enchantment-like things, instead of calling them enchants, and stop that from happening.

Oh well, I reckon they'll still be awesome, and I'm definately gonna play one.
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Old Aug 29, 2006, 10:24 AM // 10:24   #7
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Well, reading the dervish's skill descriptions, it seems like he could be sort of a tank, if one knows how to play a dervish that way. I hope they don't become something like a second assassin due to lots of retarted players, who believe her assassin to be a tank.This gave a pretty bad reputation to the assas, which is a pity and would be even a larger one, if it happens with the dervishes the same way.

I think I'll try to play my dervish either as a second profession warrior with stances and shouts or as a second profession assassin with teleportation and stuff.
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Old Aug 29, 2006, 10:36 AM // 10:36   #8
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D/A will be awesome actually. I mean, they can teleport into battle, throw out all their enchants and then lose all their enchants, and then teleport out and heal.

I think I'd still prefer a ROF spamming D/Mo
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Old Aug 29, 2006, 11:32 AM // 11:32   #9
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From a Mesmer's point of view Avatar of Dwayna sounds interesting :"Elite Form. For 1...48 seconds, whenever you use a skill, you gain 5...41 Health and lose one Hex."

A W/D using it could just laugh at Empathy, Spirit of Failure, Shadow of Fear, Rigor Mortis, Enfeeble, Faintheartedness and alot of the similar hexes. A couple of those could cause a lot of havoc...
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Old Aug 29, 2006, 11:36 AM // 11:36   #10
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1st of all: Assassins do have defencive skills, combined with wild blow you can keep critcal defences up for a long time.

2nd: The A/D premade build could work in PvE.
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Old Aug 29, 2006, 11:36 AM // 11:36   #11
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Quote:
Originally Posted by Mikizz
From a Mesmer's point of view Avatar of Dwayna sounds interesting :"Elite Form. For 1...48 seconds, whenever you use a skill, you gain 5...41 Health and lose one Hex."

A W/D using it could just laugh at Empathy, Spirit of Failure, Shadow of Fear, Rigor Mortis, Enfeeble, Faintheartedness and alot of the similar hexes. A couple of those could cause a lot of havoc...
But a Warrior main is not able to use a Avartar since all Form Elite are under the Dervish main attribute, and if warrior main use it, it will last 1 sec and disabled for 120 sec.

The Dervish form are design for Dervish Main only.
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Old Aug 29, 2006, 12:31 PM // 12:31   #12
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Quote:
Originally Posted by Guardian of the Light
It seems Earth Prayers are better for tanking.
Earth magic always has been.

Quote:
Originally Posted by Guardian of the Light
So do you think decent dervishs will be decent tank or Monk nightmares.
Yes, and yes . . . if they don't balance out the skills a bit before the release of "Nightfall" (which they will ).

I think, with "Nightfall" we will encounter a lot more Smiter Monks out there kicking some Dervish butt.
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Old Aug 29, 2006, 12:35 PM // 12:35   #13
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Only prob with a Dervish tanking is that they rely on their enchantments. Once those are stripped they have nothing to keep them alive for long such as the Warrior does. I think Warrior is still going to be the Tank and Dervish as a support damage dealer just as the Assassin is.

Last edited by Kityn; Aug 29, 2006 at 12:37 PM // 12:37..
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Old Aug 29, 2006, 07:34 PM // 19:34   #14
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i don't know if anet has balanced it already at the GC, but if non-dervish enchantments still count for the dervishes emanagement and selfhealing, there will be nothing my dervish needs to fear.

Though it seems clear to me that a dervish can tank better than most other class. or skillcombinations, i wonder whether tanking will be viable in Nightfalls. Maybe dervishes just wont aggro well, or enemies will just attack weak AL targets. The consequences can already be seen in Factions.
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Old Aug 29, 2006, 08:06 PM // 20:06   #15
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Quote:
Originally Posted by czymann
Only prob with a Dervish tanking is that they rely on their enchantments. Once those are stripped they have nothing to keep them alive for long such as the Warrior does. I think Warrior is still going to be the Tank and Dervish as a support damage dealer just as the Assassin is.
But what about dervish form skills like Avatar of Balthazar (might as well be called avatar of tankage). Also there's the fact that dervish enchantments have cheap recharges (this is likely to be nerfed but ya)
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Old Sep 23, 2006, 11:03 AM // 11:03   #16
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Problem I see with Enchantments in Prophecies and Factions is that they most of the time will be shattered/rended.
So if there are also a lot of shatterers in NF then i'm really worried about the D role in PvE parties.
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Old Sep 25, 2006, 02:13 AM // 02:13   #17
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The thing is, removing enchantments from a Dervish can be dangerous. If you have your defensive enchantments covered with things like Staggering Force and Dust Cloak, your melee opponents at least will find you just as hard a nut to crack after the barrage of enchant-stripping as before...
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Old Sep 25, 2006, 02:19 AM // 02:19   #18
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me and an alliance made were doing a 2v2-me, a shock hammer war, him a dervish (we each had a monk hench). I killed his hench quickly, and killing him wasnt to hard either. of coures, i do alot more damage than him, but still...
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Old Sep 25, 2006, 02:26 AM // 02:26   #19
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somehow i feel that dervish is here to take the place of the assassin.... after the release there is gonna be a whole lot of them and most of them will have no idea of what they are doin
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Old Sep 25, 2006, 03:09 AM // 03:09   #20
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i think that there's going to be some D/W being runners just from the form of 33% and possible hex blocks.
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